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Sonic Adventure DX: Director's Cut

Developer: Sonic Team
Publishers: Sega (JP/EU), Activision Value Publishing (US)
Platform: Windows
Released in JP: December 18, 2003
Released in US: September 14, 2004
Released in EU: February 6, 2004

This game has hidden development-related text.
This game has unused graphics.
This game has debugging material.
This game has a hidden level select.

This game has a prototype article
This page covers the 2004 port of the game, not the (different) 2010 Next-Gen port of the game, and not the 2011 Steam port.
You can find that version's page here.

A 2004 PC port of Sonic Adventure DX: Director's Cut that, as was standard with other PC ports of Sega games at the time, is pretty poor.

Unleashed
  • 2Debugging Features
  • 3Differences From Prior Versions
    • 3.2Graphics
    • 3.3Stage Differences

Leftovers

Download Sonic Adventure DX: Director's Cut PC Leftovers
File:SADXPC Leftovers.rar (280 KB) (info)

Debugging Features

Debug Movement

Setting 0x3B29D08 to 1 in Cheat Engine will enable a Debug Movement display showing all invisible walls and inactive objects on the map. This also enables Free Movement mode for every character, except Tails, moving around for a bit will also activate a display.

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Debug Collision

The Collision Debugger from the DC Version is also present, but it has been almost completely removed.

Tokyo Game Show Menus

The TGS Menus from the DC version are still present, to access it, replace the seven bytes at C53A in sonic.exe with seven 90 bytes, or install the 'TGS Menus' mod from this page.

The menus haven't been updated for 60FPS, Tikal's theme starts playing after a sixth of a second, the title screen lasts 2.5 seconds and the character select lasts 10 seconds, the fading is also broken.

In the Dreamcast Version, X and Y buttons together would bring you to a Level Select, but in the PC version, the game strangely exits.

In the same section of code is a Level Select, though there's no known way of accessing these normally. The code to display the text was removed, though it still functions. The game mistakenly loads the player in 'Adventure' mode in the Action Stages without setting an Adventure Field to return to, so selecting the 'Quit' option from the pause menu simply puts you in Hedgehog Hammer (level 0).

SPR Task

Earlier versions of Sonic Adventure included a SPR Debugging feature displaying various functions. It's unknown if it can still be accessed, but some of the text still exists.

Japanese Level List

There is a Japanese level list in the main executable (pointer table at 50A250 in US PC sonic.exe), which is not referenced by any code.

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Notable items include:

  • Hedgehog Hammer listed as プラクティス (Practice)
  • Three empty level slots listed as きのこ (Mushroom), ジャングル (Jungle), and 砂漠 (Desert)
  • Adventure Fields and Twinkle Circuit listed as empty strings

Free Movement Mode

There is a Free Movement mode that can be used to fly around, this is also in the Dreamcast version. It can be found by changing the Action ID to 87 for Sonic, 57 for Knuckles and 53 for Amy.

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The controls are as follows:
Analog Stick = Move
Analog Stick + X = Move Up/Down
A = Exit Free Movement mode.
B = Go to the current character's start position.

Free Movement mode seems to be partially removed from the game. Big's Free Movement can be seen by setting his action to 59, but the only remaining feature of it being the way his arms move when pressing the buttons to move up or down. Tails and Gamma don't have free movement mode at all.

Leaving Free Movement mode puts the character in an action natural for the current stage. For example, in Icecap and Sand Hill the player will regain their board upon leaving free movement mode. This is the same for stages such as Perfect Chaos, which drops the player as Super Sonic.

Differences From Prior Versions

Sound

The Dreamcast and GameCube versions store music in .ADX files and sounds in .MLT archives. The PC version stores music in .WMA files and sounds in .DAT archives. This means music tracks no-longer loop and everything sounds lower quality. The voice clip's format also causes stutter, and some sound effects are too quiet.

Graphics

Lighting

The way lighting works is different compared to the Dreamcast and GameCube versions. The GameCube version replaced the original palette based 'Lantern' engine with something more generic. The PC version's lighting engine is even more simplified. The player's lighting changes depending on the camera angle while level lighting is extremely bright. The PC version also ignores built-in vertex lighting that's not attached to the level model.

GameCube
PC

Textures

The textures are re-compressed into PVM files, thus making the PC version (and later versions based on it) have the worst-looking textures.

Dreamcast
PC
  • Knuckles' Shovel Claw has lost its environment mapping.
  • Knuckles’ Maximum Heat attack aura is more broken.
  • The GameCube version had a water distortion effect possible using the GameCube's TEV system. The PC version removes this.
  • The PC version alters the way some textures are mirrored. Instead of a flag being set in part of a level model to flip the texture, the textures themselves are flipped. While this doesn't sound bad on paper, most flipped textures are squeezed into the resolution of the unflipped texture, resulting in mass quality loss.

Other

  • The Dreamcast and GameCube versions includes a check to ignore a model's material colours. For some reason, this check was removed in the PC version. This means many objects in the PC version has different colouring, like platforms in Hot Shelter being orange instead of gray.
  • The FMVs, surprisingly, are higher-quality. The original game's FMVs were 320×256 stretched to 640×480, whereas the 2004 PC FMVs are natively at 640×480. As a result, the 2004 PC version has the highest-quality FMVs and one of the things that can truly be marked as an improvement.
Dreamcast/GameCube/PS3/X360/Steam
PC
  • The same can't be said about the intro, though: While it's also natively in 640×480 without borders, it suffers from compression.
Dreamcast
PC

Stage Differences

Emerald Coast

  • The sea texture was changed.

Red Mountain

  • The clouds and lava are darker due to poor lighting.
GameCube
PC
GameCube
PC
  • The fog in act 1 has been made thicker.

Hot Shelter

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  • The bridge's UVs were altered to make the textures look more washed-out.
  • Gamma's level has a transparency issue with the glass, which is odd as most transparency issues happened when the game was ported to the GameCube.

Other

  • The controls are much less sensitive than the Dreamcast and GameCube versions.
  • Assuming you have a powerful enough PC, the framerate isn't unstable anymore.
The Sonic the Hedgehog series
Sega GenesisSonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototypes) • Sonic the Hedgehog 3 (Prototype) • Sonic & Knuckles (Prototypes) • Sonic 3 & Knuckles • Sonic 3D Blast (Prototypes) • Sonic Spinball (Prototype)
Dr. Robotnik's Mean Bean Machine (Prototype) • Sonic Classics
Sega Master SystemSonic the Hedgehog • Sonic the Hedgehog 2 • Sonic Chaos (Prototypes) • Sonic Blast • Sonic Spinball
Dr. Robotnik's Mean Bean Machine • Sonic's Edusoft
Game GearSonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototype) • Sonic Chaos (Prototypes) • Sonic Triple Trouble (Prototypes)
Sonic Spinball (Prototype) • Sonic Drift 2 • Sonic Labyrinth • Sonic Blast (Prototypes)
Dr. Robotnik's Mean Bean Machine • Tails' Skypatrol • Tails Adventures
ArcadeSegaSonic Cosmo Fighter • SegaSonic the Hedgehog (Prototype) • Sonic Championship • SegaSonic Bros.
Sega CDSonic the Hedgehog CD (Prototypes‎)
32XKnuckles' Chaotix (Prototypes)
Sega PicoSonic the Hedgehog's Gameworld • Tails and the Music Maker (Prototypes)
WindowsSonic the Hedgehog CD (1996, 2011) • Sonic's Schoolhouse • Sonic & Knuckles Collection • Sonic 3D Blast • Sonic R
Sonic Heroes • Sonic Riders • Sonic Adventure DX: Director's Cut (2004, Demo, 2011) • Sonic Adventure 2
Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog 4 - Episode II (Prototype) • Sonic Generations (Demos) • Sonic Lost World • Sonic Mania • Sonic Forces • Sonic & Sega All-Stars Racing • Sonic & All-Stars Racing Transformed • Team Sonic Racing
Sega SaturnSonic X-treme • Sonic 3D Blast (Prototype) • Sonic Jam (Prototype) • Sonic R (Preview)
Game.comSonic Jam
DreamcastSonic Adventure (Prototypes) • Sonic Adventure 2 (Prototypes) • Sonic Shuffle (Debug Version)
Neo Geo Pocket ColorSonic the Hedgehog Pocket Adventure (Prototypes)
Game Boy AdvanceSonic Advance (Prototype) • Sonic Advance 2 • Sonic Advance 3 (Prototype) • Sonic Battle • Sonic the Hedgehog Genesis
GameCubeSonic Adventure 2: Battle (Demo) • Sonic Adventure DX: Director's Cut (Prototypes) • Sonic Heroes (Prototypes)
Shadow the Hedgehog • Sonic Mega Collection (Prototype) • Sonic Gems Collection • Sonic Riders
PlayStation 2Sonic Heroes • Shadow the Hedgehog • Sonic Riders • Sonic Riders: Zero Gravity • Sonic Unleashed • Sonic Gems Collection
XboxSonic Heroes • Shadow the Hedgehog • Sonic Riders
Nintendo DSSonic Rush (Demo) • Mario & Sonic at the Olympic Games (Beijing 2008) • Sonic Chronicles: The Dark Brotherhood
Sonic & SEGA All-Stars Racing • Sonic Classic Collection
PlayStation PortableSonic Rivals
Xbox 360Sonic the Hedgehog (Demo) • Sonic Unleashed (Preview) • Sonic & Sega All-Stars Racing • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Generations (Demos) • Sonic Adventure 2 • Sonic & All-Stars Racing Transformed
WiiSonic Unleashed • Sonic Colors • Beijing 2008 • London 2012 • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic & Sega All-Stars Racing • Sonic and the Black Knight • Sonic Riders: Zero Gravity
PlayStation 3Sonic the Hedgehog • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Adventure 2 • Sonic Generations (Demos) • Sonic & All-Stars Racing Transformed
Nintendo 3DSSonic Generations • Sonic & All-Stars Racing Transformed
Wii USonic Lost World • Sonic Boom: Rise of Lyric • Sonic & All-Stars Racing Transformed
Nintendo Switch, PlayStation 4, Xbox OneSonic Mania
J2MESonic the Hedgehog Mobile • Sonic Jump
LeapFrog SystemsSonic X • Sonic the Hedgehog
N-GageSonic N
iOS, AndroidSonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic the Hedgehog CD
Sonic Jump • Sonic Dash • Sonic Runners
Plug & PlaySuper Sonic Gold
Retrieved from 'https://tcrf.net/index.php?title=Sonic_Adventure_DX:_Director%27s_Cut_(Windows,_2004)&oldid=843518'

Play as one of Sega's most iconic characters in this 20th anniversary game

Sonic the Hedgehog has been around for 20 years, as of 2011, and to commemorate this monumental achievement, Team Sonic released Sonic Generations. Generations truly is a game that spans the generations of Sonic, and allows players to play as both classic and modern versions of the speedy blue hedgehog. The enemy, a time eater, supplies the premise as it creates time holes, pulling Sonic through three different eras of Sonic the Hedgehog. Players get to play through classic Sonic levels, levels from the Dreamcast era as well as levels from modern systems. The game is a nice homage to twenty years of Sonic the Hedgehog and was generally received with positive reviews, which was nice as the recent crop of Sonic games up to that point had floundered.

Game Play

This game is about going fast while platforming and finding rings and chaos emeralds, fans of the series won't be too befuddled by the game play and mechanics. Each sonic, classic and modern, is required to do a level in each area. Collecting golden rings gives a damage buffer against losing one of the five starting lives, red rings will give access to new abilities. Collecting 100 rings or finding a monitor in an item chest will get an extra life for sonic. Finding and freeing Sonic's friends and restoring the times and places that are being threatened by the Time Eater and Doctor Eggman. Bonus artwork and other locked rewards are also available to earn when finding certain items or spending earned points in the skill shop.

Presentation

The neatest part of Sonic Generations is the homage it pays to past generations of the game. Classic and modern enemies serve as the bosses for each areas and Sonic will be using his past and present selves to battle against the past and present selves of Doctor Eggman. Level design has new levels and classic levels from past versions of the game so fans get a good mash up of classic favorites and new content. Graphics are good enough and the soundtrack has what fans expect from a Sonic game.

Pros

  • Great tribute to old and new Sonic
  • Secrets and locked content give good rewards for finding secret areas and items

Cons

  • This game has a relatively short length