15-09-2021
Payday 2 Bag Spawner Mod
- SuperBLT is a fork of the BLT mod-loading hook for PAYDAY 2, with a number of major improvements, such as a cross-platform audio API and the ability to alter any base-game XML file without the hassle of modifying bundle files (greatly alleviating the need for Bundle Modder).
- PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew – Dallas, Hoxton, Wolf and Chains – as they descend on Washington DC for an epic crime spree.
This mod needs to be extended by other mods, as on its own it made to support multipe games. Nov 2019 filedownload Downloads 36,944. (part 2 coming up, maybe) this table can be used to: 1. Add effect (spell missile, Movesets, and action speed) to your attacks by the help of pointers 2. Customize your currently equipped weapons and armor ( stance, damage, durability, block percentage, effects) 3.
Payday 2 Bag Carry Mod
Sep 3rd, 2013
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- local player = managers.player:player_unit()
- -- Steam Achievements
- for id,_ inpairs(managers.achievment.achievments)do
- end
- if player then
- end
- -- Throwing Distance
- 'being',
- 'heavy',
- 'light',
- }
- for i, name inipairs(car_arr)do
- tweak_data.carry.types[ name ].throw_distance_multiplier =10.0
- for i=1,7do
- end
- -- Weapon Mods
- NewRaycastWeaponBase._get_spread =function(self)return0end
- NewRaycastWeaponBase.recoil_multiplier =function(self)return0end
- NewRaycastWeaponBase.reload_speed_multiplier =function(self)return5000end
- NewRaycastWeaponBase.fire_rate_multiplier =function(self)return5000end
- PlayerStandard._get_swap_speed_multiplier =function(self)return5000end
- NewRaycastWeaponBase.damage_multiplier =function(self)return5000end
- BaseInteractionExt._has_required_upgrade =function(self)returntrueend
- BaseInteractionExt._has_required_deployable =function(self)returntrueend
- BaseInteractionExt._get_timer =function(self)return0end
- BaseInteractionExt.can_interact =function(self, player)returntrueend
- -- Infinite Ammo Clip
- _fireWep = NewRaycastWeaponBase.fire
- function NewRaycastWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
- _fireWep( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
- if managers.player:player_unit() self._setup.user_unit then
- end
- RaycastWeaponBase.ammo_info =function(self)
- self._ammo_remaining_in_clip =99999
- self._ammo_max =99999
- return self._ammo_max_per_clip, self._ammo_remaining_in_clip, self._ammo_total, self._ammo_max
- BlackMarketGui.get_weapon_ammo_info =function(self, weapon_id, comparision_data)
- end
- -- Money and Level
- managers.skilltree:_set_points(9999)
- managers.money:_set_offshore(9999)
- -- Infinite Saw
- _fireSaw = SawWeaponBase.fire
- function SawWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
- _fireSaw( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
- if managers.player:player_unit() self._setup.user_unit then
- end
- ifnot _rmSpecial then
- end
- ifnot _rmEquipment then
- end
- function PlayerManager:remove_equipment( equipment_id )end
- -- Infinite Equipment (Not Host)
- function PlayerManager:remove_equipment_possession( peer_id, equipment )end
- -- Debug Menu
- managers.menu:set_debug_menu_enabled(true)
- local wep_arr ={
- 'new_m4','glock_17','mp9','r870','glock_18c','amcar','m16','olympic','ak74','akm','akmsu','saiga','ak5','aug','g36','p90','new_m14','deagle','new_mp5','colt_1911','mac10','serbu','huntsman','b92fs','new_raging_bull','saw'
- for i, name inipairs(wep_arr)do
- managers.upgrades:aquire(name)
- end
- -- Guards and Camera
- function GroupAIStateBase:_clbk_switch_enemies_to_not_cool()end
- function PlayerMovement:on_suspicion( observer_unit, status )end
- function GroupAIStateBase:on_criminal_suspicion_progress( u_suspect, u_observer, status )end
- function GroupAIStateBase:criminal_spotted( unit )end
- function GroupAIStateBase:report_aggression( unit )end
- function PlayerMovement:on_uncovered( enemy_unit )end
- function SecurityCamera:_sound_the_alarm( detected_unit )end
- function SecurityCamera:_set_suspicion_sound( suspicion_level )end
- function CopMovement:anim_clbk_police_called( unit )end
- function CopLogicArrest._upd_enemy_detection( data )end
- function CopLogicArrest._call_the_police( data, my_data, paniced )end
- function CopLogicIdle.on_alert( data, alert_data )end
- function CopLogicBase._get_logic_state_from_reaction( data, reaction )
- end
- function GroupAIStateBase:sync_event( event_id, blame_id )end
- function GroupAIStateBase:on_police_called( called_reason )end
- function GroupAIStateBase:on_police_weapons_hot( called_reason )end
- function GroupAIStateBase:on_gangster_weapons_hot( called_reason )end
- function GroupAIStateBase:on_enemy_weapons_hot( is_delayed_callback )end
- function GroupAIStateBase:_clbk_switch_enemies_to_not_cool()end
- -- Player Mods
- PlayerStandard._get_walk_headbob =function(self)return0end
- PlayerStandard._can_stand =function(self)returntrueend
- PlayerManager.remove_equipment =function(self, equipment_id)end
- PlayerInventory.remove_selection =function(self, selection_index, instant)end
- PlayerManager.selected_equipment_deploy_timer =function(self)return0end
- PlayerManager.chk_minion_limit_reached =function(self)returnfalseend
- PlayerManager.spread_multiplier =function(self)return0end
- PlayerMovement.is_stamina_drained =function(self)returnfalseend
- PlayerStandard._can_run_directional =function(self)returntrueend
- -- Super Jump
- PlayerStandard._perform_jump =function(self, jump_vec)
- if self._running then
- end
- end
- -- Player Armor
- return Application:digest_value(100,false)
- managers.blackmarket:_setup_masks()
- for mask_id,_ inpairs(tweak_data.blackmarket.masks)do
- Global.blackmarket_manager.masks[mask_id].unlocked =true
- managers.blackmarket:add_to_inventory('normal','masks', mask_id,false)
- local player = managers.player:player_unit()
- player:base():replenish()
- -- Weapon Accessories, Color Palettes, and Mask Vinyls
- managers.lootdrop:debug_drop(1000,true, i )
- game_state_machine:change_state_by_name('victoryscreen',{ num_winners =2, personal_win = alive( managers.player:player_unit())})
- -- End Mission
- game_state_machine:change_state_by_name('victoryscreen',{ num_winners =2, personal_win = alive( managers.player:player_unit())})
- -- Teleport Player
- function GameState:freeflight_drop_player( pos, rot )
- managers.player:warp_to( pos, rot )
- end
- -- Message On Screen
- managers.hud:show_hint({ text ='LUA Hack Loaded!'})
- managers.player:player_unit():character_damage():set_invulnerable(false)
- if _wSpread then
- _wSpread =nil
- NewRaycastWeaponBase.recoil_multiplier = _wRecoil
- end
- if _wReload then
- NewRaycastWeaponBase.reload_speed_multiplier = _wReload
- end
- if _wFireRate then
- NewRaycastWeaponBase.fire_rate_multiplier = _wFireRate
- end
- if _wSwap then
- PlayerStandard._get_swap_speed_multiplier = _wSwap
- end
- if _fireWep then
- _fireWep =nil
- SawWeaponBase.fire = _fireSaw
- end
- if _rmSpecial then
- _rmSpecial =nil
- PlayerManager.remove_equipment = _rmEquipment
- end
- if _rmEquipmentP then
- PlayerManager.remove_equipment_possession = _rmEquipmentP
- end
- -- Message On Screen
- managers.hud:show_hint({ text ='LUA Hack Unloaded!'})
- managers.crimenet._debug_mass_spawning =true
- managers.crimenet._presets ={}
- local t ={}
- local difficulty = tweak_data:index_to_difficulty( difficulty_id )
- table.insert(t,{ job_id ='ukrainian_job_prof', difficulty_id = difficulty_id, difficulty = difficulty })
- local j =0
- while(j < tweak_data.gui.crime_net.debug_options.mass_spawn_limit)do
- table.insert( managers.crimenet._presets, job_data )
- end
- -- Jobs ID's (Change Job ID to the Job you want)
- 'welcome_to_the_jungle_prof',
- 'framing_frame_prof',
- 'watchdogs_prof',
- 'alex_prof',
- 'firestarter_prof',
- 'ukrainian_job_prof',
- 'jewelry_store_prof',
- 'four_stores_prof',
- 'nightclub_prof',
- 'mallcrasher_prof',
- 'branchbank_deposit_prof',
- 'branchbank_cash_prof',
- 'branchbank_gold_prof',
- 'branchbank_prof'
The [Link] by Atvaark (luckily bookmark this)
The [Link] of some cheats by me. (part 2 coming up, maybe)
Payday 2 Bag Spawner Mod 1.7.10
this table can be used to:1. add effect (spell missile, Movesets, and action speed) to your attacks by the help of pointers
Payday 2 Mods Download
2. customize your currently equipped weapons and armor ( stance, damage, durability, block percentage, effects)3. Edit your enemy (ex: make it stagger everytime you hit it), your move speed, jump height, etc
Payday 2 Bag Spawner Mod Minecraft
4. Modify inventory (Change Item, add item, etc)
5. added effect and movesets can be applied to a script (still don't know how to, but Atvaark already make Heihachi movesets for fist weapon)
6. A lot of tweaking scripts (Ghost mode, no stagger, immune to all debuff, etc)
7. Resurrect a NPC (This never works for me, maybe I was doing it wrong, back up your save before killing an NPC)
Payday 2 Bag Spawner Mod
Updated 04/05/2020 (sorry, just checked the GitHub page):-Added HP Min Offset
-Added “Replenishment [Phantom Color]” from previous tables versions (not made by me)
-Mapped some offsets for easier reading
-Added offset +74 (Parry Multiplier) under [Equipped Weapon]
-Added WeaponTypeParam Helper
-Added ChrNetworkPhantom Helper
-Added “Replenishment [Phantom Color]” from previous tables versions (not made by me)
-Mapped some offsets for easier reading
-Added offset +74 (Parry Multiplier) under [Equipped Weapon]
-Added WeaponTypeParam Helper
-Added ChrNetworkPhantom Helper
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1