Dark Theme For Paint Tool Sai
Paint Tool SAI Brushes Creator Matysia from DeviantArt has made these incredibly good brushes for the benefit of all SAI users. These 12 brushes include styles of a pen, Copic marker, brush, hair, rough brush, cloud, dirt, watercolor, and blur. close your paint tool sai first before moving/editing the files to the main folder. always experiment your brush tools and settings. If any problems occur please note me. Oct 16, 2016 Is there a dark theme for paint tool sai? Forums Art Related General. No, there is no dark theme If you've seen similar software to Sai in dark, it's not sai. It's probably Krita or Manga Studio. The Microsoft Edge web browser included with Windows 10 also has a dark theme. However, its dark theme option is entirely separate from the Dark Mode option in Settings for some reason. To activate the dark theme in Edge, click the menu button on the toolbar (the icon with three dots at the far right side), and then select the “Settings.
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Paint Tool Sai 2
Dark Theme For Paint Tool Sai Bhajans
- local ChangeColor = Instance.new('Frame')
- local Picker = Instance.new('ScrollingFrame')
- local DropShadow = Instance.new('Frame')
- local DropShadow_2 = Instance.new('Frame')
- local DropShadow_3 = Instance.new('Frame')
- local DropShadow_4 = Instance.new('Frame')
- local DropShadow_5 = Instance.new('Frame')
- local DropShadow_6 = Instance.new('Frame')
- local DropShadow_7 = Instance.new('Frame')
- local DropShadow_8 = Instance.new('Frame')
- local DropShadow_9 = Instance.new('Frame')
- local DropShadow_10 = Instance.new('Frame')
- local DropShadow_11 = Instance.new('Frame')
- local DropShadow_12 = Instance.new('Frame')
- local GenericSpecial = Instance.new('ImageButton')
- local SnowGlow = Instance.new('ImageButton')
- local Frost = Instance.new('ImageButton')
- local CaveCrawler = Instance.new('ImageButton')
- local LoneCave = Instance.new('ImageButton')
- local Spooky = Instance.new('ImageButton')
- local SpookyNeon = Instance.new('ImageButton')
- --Properties:
- ColorPicker.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
- ChangeColor.Name = 'ChangeColor'
- ChangeColor.BackgroundColor3 = Color3.new(0.176471, 0.254902, 0.427451)
- ChangeColor.BorderSizePixel = 2
- ChangeColor.Size = UDim2.new(0, 100, 0, 100)
- ColorPicker.Enabled = false
- CurrentColor.Name = 'CurrentColor'
- CurrentColor.BackgroundColor3 = Color3.new(0.176471, 0.254902, 0.427451)
- CurrentColor.BorderSizePixel = 2
- CurrentColor.Size = UDim2.new(0, 80, 0, 80)
- CurrentColor.Image = 'rbxassetid://2712547918'
- Picker.Parent = ColorPicker
- Picker.BackgroundColor3 = Color3.new(0.176471, 0.254902, 0.427451)
- Picker.BorderSizePixel = 2
- Picker.Size = UDim2.new(0, 100, 0, 200)
- Picker.CanvasSize = UDim2.new(0, 0, 0, 900)
- Picker.VerticalScrollBarPosition = Enum.VerticalScrollBarPosition.Left
- Birch.Parent = Picker
- Birch.BorderColor3 = Color3.new(0, 0, 0)
- Birch.Size = UDim2.new(0, 80, 0, 40)
- Birch.Image = 'rbxassetid://2712547918'
- DropShadow.Parent = Birch
- DropShadow.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow.Position = UDim2.new(0, 4, 0, 4)
- DropShadow.ZIndex = 2
- Grey.Name = 'Grey'
- Grey.BackgroundColor3 = Color3.new(1, 1, 1)
- Grey.Position = UDim2.new(0, 10, 0, 55)
- Grey.ZIndex = 3
- Grey.ScaleType = Enum.ScaleType.Crop
- DropShadow_2.Name = 'DropShadow'
- DropShadow_2.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_2.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_2.ZIndex = 2
- Walnut.Name = 'Walnut'
- Walnut.BackgroundColor3 = Color3.new(1, 1, 1)
- Walnut.Position = UDim2.new(0, 10, 0, 105)
- Walnut.ZIndex = 3
- Walnut.ScaleType = Enum.ScaleType.Crop
- DropShadow_3.Name = 'DropShadow'
- DropShadow_3.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_3.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_3.ZIndex = 2
- Generic.Name = 'Generic'
- Generic.BackgroundColor3 = Color3.new(1, 1, 1)
- Generic.Position = UDim2.new(0, 10, 0, 155)
- Generic.ZIndex = 3
- Generic.ScaleType = Enum.ScaleType.Crop
- DropShadow_4.Name = 'DropShadow'
- DropShadow_4.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_4.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_4.ZIndex = 2
- Oak.Name = 'Oak'
- Oak.BackgroundColor3 = Color3.new(1, 1, 1)
- Oak.Position = UDim2.new(0, 10, 0, 205)
- Oak.ZIndex = 3
- Oak.ScaleType = Enum.ScaleType.Crop
- DropShadow_5.Name = 'DropShadow'
- DropShadow_5.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_5.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_5.ZIndex = 2
- Pine.Name = 'Pine'
- Pine.BackgroundColor3 = Color3.new(1, 1, 1)
- Pine.Position = UDim2.new(0, 10, 0, 255)
- Pine.ZIndex = 3
- Pine.ScaleType = Enum.ScaleType.Crop
- DropShadow_6.Name = 'DropShadow'
- DropShadow_6.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_6.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_6.ZIndex = 2
- Palm.Name = 'Palm'
- Palm.BackgroundColor3 = Color3.new(1, 1, 1)
- Palm.Position = UDim2.new(0, 10, 0, 305)
- Palm.ZIndex = 3
- Palm.ScaleType = Enum.ScaleType.Crop
- DropShadow_7.Name = 'DropShadow'
- DropShadow_7.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_7.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_7.ZIndex = 2
- Cherry.Name = 'Cherry'
- Cherry.BackgroundColor3 = Color3.new(1, 1, 1)
- Cherry.Position = UDim2.new(0, 10, 0, 355)
- Cherry.ZIndex = 3
- Cherry.ScaleType = Enum.ScaleType.Crop
- DropShadow_8.Name = 'DropShadow'
- DropShadow_8.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_8.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_8.ZIndex = 2
- Koa.Name = 'Koa'
- Koa.BackgroundColor3 = Color3.new(1, 1, 1)
- Koa.Position = UDim2.new(0, 10, 0, 355)
- Koa.ZIndex = 3
- Koa.ScaleType = Enum.ScaleType.Crop
- DropShadow_9.Name = 'DropShadow'
- DropShadow_9.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_9.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_9.ZIndex = 2
- Volcano.Name = 'Volcano'
- Volcano.BackgroundColor3 = Color3.new(1, 1, 1)
- Volcano.Position = UDim2.new(0, 10, 0, 405)
- Volcano.ZIndex = 3
- Volcano.ScaleType = Enum.ScaleType.Crop
- DropShadow_10.Name = 'DropShadow'
- DropShadow_10.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_10.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_10.ZIndex = 2
- GreenSwampy.Name = 'GreenSwampy'
- GreenSwampy.BackgroundColor3 = Color3.new(1, 1, 1)
- GreenSwampy.Position = UDim2.new(0, 10, 0, 455)
- GreenSwampy.ZIndex = 3
- GreenSwampy.ScaleType = Enum.ScaleType.Crop
- DropShadow_11.Name = 'DropShadow'
- DropShadow_11.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_11.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_11.ZIndex = 2
- GoldSwampy.Name = 'GoldSwampy'
- GoldSwampy.BackgroundColor3 = Color3.new(1, 1, 1)
- GoldSwampy.Position = UDim2.new(0, 10, 0, 505)
- GoldSwampy.ZIndex = 3
- GoldSwampy.ScaleType = Enum.ScaleType.Crop
- DropShadow_12.Name = 'DropShadow'
- DropShadow_12.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_12.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_12.ZIndex = 2
- GenericSpecial.Name = 'GenericSpecial'
- GenericSpecial.BackgroundColor3 = Color3.new(1, 1, 1)
- GenericSpecial.BorderColor3 = Color3.new(0, 0, 0)
- GenericSpecial.Position = UDim2.new(0, 10, 0, 555)
- GenericSpecial.ZIndex = 3
- GenericSpecial.ScaleType = Enum.ScaleType.Crop
- DropShadow_13.Name = 'DropShadow'
- DropShadow_13.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_13.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_13.ZIndex = 2
- SnowGlow.Name = 'SnowGlow'
- SnowGlow.BackgroundColor3 = Color3.new(1, 1, 1)
- SnowGlow.Position = UDim2.new(0, 10, 0, 605)
- SnowGlow.ZIndex = 3
- SnowGlow.ScaleType = Enum.ScaleType.Crop
- DropShadow_14.Name = 'DropShadow'
- DropShadow_14.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_14.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_14.ZIndex = 2
- Frost.Name = 'Frost'
- Frost.BackgroundColor3 = Color3.new(1, 1, 1)
- Frost.Position = UDim2.new(0, 10, 0, 655)
- Frost.ZIndex = 3
- Frost.ScaleType = Enum.ScaleType.Crop
- DropShadow_15.Name = 'DropShadow'
- DropShadow_15.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_15.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_15.ZIndex = 2
- CaveCrawler.Name = 'CaveCrawler'
- CaveCrawler.BackgroundColor3 = Color3.new(1, 1, 1)
- CaveCrawler.Position = UDim2.new(0, 10, 0, 705)
- CaveCrawler.ZIndex = 3
- CaveCrawler.ScaleType = Enum.ScaleType.Crop
- DropShadow_16.Name = 'DropShadow'
- DropShadow_16.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_16.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_16.ZIndex = 2
- LoneCave.Name = 'LoneCave'
- LoneCave.BackgroundColor3 = Color3.new(1, 1, 1)
- LoneCave.Position = UDim2.new(0, 10, 0, 755)
- LoneCave.ZIndex = 3
- LoneCave.ScaleType = Enum.ScaleType.Crop
- DropShadow_17.Name = 'DropShadow'
- DropShadow_17.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_17.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_17.ZIndex = 2
- Spooky.Name = 'Spooky'
- Spooky.BackgroundColor3 = Color3.new(1, 1, 1)
- Spooky.Position = UDim2.new(0, 10, 0, 805)
- Spooky.ZIndex = 3
- Spooky.ScaleType = Enum.ScaleType.Crop
- DropShadow_18.Name = 'DropShadow'
- DropShadow_18.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_18.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_18.ZIndex = 2
- SpookyNeon.Name = 'SpookyNeon'
- SpookyNeon.BackgroundColor3 = Color3.new(1, 1, 1)
- SpookyNeon.Position = UDim2.new(0, 10, 0, 855)
- SpookyNeon.ZIndex = 3
- SpookyNeon.ScaleType = Enum.ScaleType.Crop
- DropShadow_19.Name = 'DropShadow'
- DropShadow_19.BackgroundColor3 = Color3.new(0, 0, 0)
- DropShadow_19.Position = UDim2.new(0, 4, 0, 4)
- DropShadow_19.ZIndex = 2
- woodtype = 'Birch'
- local tool = Instance.new('Tool', game.Players.LocalPlayer.Backpack)
- --tool.RobloxLocked = true
- tool.ToolTip = 'Changes A Stucture's Wood Type'
- ColorPicker.Enabled = true
- if Mouse.Target.Parent:FindFirstChild('Type') or Mouse.Target.Parent:FindFirstChild('BlueprintWoodClass') then
- if Mouse.Target.Parent:FindFirstChild('MainCFrame') then
- else
- end
- game.ReplicatedStorage.PlaceStructure.ClientPlacedStructure:FireServer(Mouse.Target.Parent.ItemName.Value, Cframe, game.Players.LocalPlayer, woodtype, Mouse.Target.Parent, false)
- else
- end
- end)
- tool.Unequipped:connect(function(mouse)
- end)
- CurrentColor.Image = Birch.Image
- end)
- Grey.MouseButton1Click:Connect(function()
- woodtype = nil
- CurrentColor.Image = Walnut.Image
- end)
- Generic.MouseButton1Click:Connect(function()
- woodtype = 'Generic'
- CurrentColor.Image = Oak.Image
- end)
- Pine.MouseButton1Click:Connect(function()
- woodtype = 'Pine'
- CurrentColor.Image = Palm.Image
- end)
- Koa.MouseButton1Click:Connect(function()
- woodtype = 'Koa'
- CurrentColor.Image = Volcano.Image
- end)
- GreenSwampy.MouseButton1Click:Connect(function()
- woodtype = 'GreenSwampy'
- CurrentColor.Image = GoldSwampy.Image
- end)
- GenericSpecial.MouseButton1Click:Connect(function()
- woodtype = 'GenericSpecial'
- CurrentColor.Image = SnowGlow.Image
- end)
- Frost.MouseButton1Click:Connect(function()
- woodtype = 'Frost'
- CurrentColor.Image = CaveCrawler.Image
- end)
- LoneCave.MouseButton1Click:Connect(function()
- woodtype = 'LoneCave'
- CurrentColor.Image = Spooky.Image
- end)
- SpookyNeon.MouseButton1Click:Connect(function()
- woodtype = 'SpookyNeon'
- CurrentColor.MouseButton1Click:Connect(function()
- Picker.Visible = true
- Picker.Visible = false
- end)